![]() ![]() The sleep mechanic should remain what it is, a means of accelerating crop growing and resource extracting. NO! No sleep requirements! The game is supposed to be cute and relaxing, not a advert for galactic Starbucks - 'Having trouble getting all your ranch work done in a day? Caffinate yourself to work through the night, complete with nervous tremmors and schizoid halucinations!' Originally posted by Kurzidan:Maybe additional vac-tanks, or Sleep-bonuses? - I'm sure sleeping will eventually be necessity - efficiencies and maybe eventually buying back the sleep immunity one possesses now, as well as actual bonuses for sleeping vs staying awake - like the market gets a 30% increase in price on a night of sleep vs roll-over at night while awake, which would have 0% bonus (on top of whatever it was going to change in the first place)Īnd maybe sleeping with a minimum 8hr of sleep could trigger slimes to triple production the next time they eat (largo, must eat favorite food, and have been a largo in existence at the time of sleep). ![]() ![]() Sounds like an additional 300% increase is needed. Maybe additional vac-tanks, or Sleep-bonuses? - I'm sure sleeping will eventually be necessity - efficiencies and maybe eventually buying back the sleep immunity one possesses now, as well as actual bonuses for sleeping vs staying awake - like the market gets a 30% increase in price on a night of sleep vs roll-over at night while awake, which would have 0% bonus (on top of whatever it was going to change in the first place)Īnd maybe sleeping with a minimum 8hr of sleep could trigger slimes to triple production the next time they eat (largo, must eat favorite food, and have been a largo in existence at the time of sleep)Īfter the 400% increase has been realized. There's never a time when "Too many levels" is a thing, as long as levels don't serve as a grind-wall and have decent reward - more more more. Sounds like there needs to be a 400% increase in the number of Reward Levels - silo upgrades to increase stack size to refinery size, refinery upgrades to increase stack size 10x, vac-stack extract and insert upgrade - with optional button assignment - so you can stop spending an eon extracting dozens from a silo/collector and putting it into ref/silo/market. ![]()
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